ARCANE ORBR E F O R G E D
THE FIRST SPARK/VOID I
STARDUST
0
1 / cast0 / second
0 void souls +0%
THE VEIL IS QUIET

Something stirs beyond the glass.

CLICK THE ORB TO CAST
VITALITY
100 / 100
Next breach in 60s
THE TOWER HAS BEEN EXPECTING SOMEONE

Arcane Orb

R E F O R G E D

Borrow a little power.
Annoy something ancient.
See how far this gets out of hand.

An orb to trouble · A tower to wander · Debts to something ancient
SPACE cast1 / 2 / 3 spellsESC pause
THE MUNDANE ARTS

Settings

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NOTES FROM YOUR PREDECESSOR

How not to die.

01 · The orb pays the bills

Click the orb or press Space for Stardust. Casting upgrades strengthen your clicks. Apprentices, Constructs and Singularities earn dust automatically.

02 · The Void knocks back

A rift approaches every minute, or call one early. Every arrival has an ominous five-second warning. Defeat hostile creatures before time runs out. They start and attack even while you are elsewhere in the tower. Follow the Sanctum arrow and walk back—there is no rescue teleport.

03 · Use the entire spellbook

1 — Nova: a burst of damage during encounters. 2 — Ward: cast before an incoming attack to block it. 3 — Focus: boost active casting. Every spell can be upgraded; Chronomancer Ink reduces cooldowns.

04 · Invest in surviving

Ward Sigils add blocks. Borrowed Hearts improve health. Weapons improve strikes; Sunbro and Dragon allies attack automatically. Repeatable upgrades grow stronger by rank, and dearer with each purchase.

05 · Death is a business expense

The deeper breaches devour unprepared wizards. Rebirth turns completed breaches into permanent Void Souls: each adds 10% to generation and damage. Stardust, purchases and breach progress reset; souls survive. The confirmation shows exactly what you gain. Even the old masters wore through several robes. Forbidden offers reveal themselves only when you can afford them.

06 · Look around

Select Walk the tower: WASD moves, the mouse looks, and E uses a nearby station. Click the chamber or Capture mouse to aim; Tab or Escape releases the pointer. With the cursor free, Escape opens Settings. Right-mouse drag is a fallback for looking. The Orrery has a 20-second spell-target range; the Archives hold a slot cabinet and soul records. Explore on foot to discover their glowing stations.

07 · Spectacularly questionable income

Every fifth breach is a full 30-second treasure rush: harmless treasure, golden coin rain, extra income and a payout for every orb click. Keep collecting until time expires. The wizard slot cabinet costs 100 earned Stardust per spin. It has bad odds, no real money or cash-out, and an exceptionally rare enormous jackpot. Read its exact odds before pulling the lever. Practice and gambling do not stop the boss timer; leaving an unfinished practice round forfeits its reward.

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